Superior Sigil of Torment (on critical hit).Superior Rune of the Krait (rank 6, on using an elite skill).Superior Rune of the Mirage (rank 6, on evading an attack).Related equipment See also: Condition#Related equipment Upgrade components that apply torment Runes Related effects Effects that apply torment when struck Pain Response ( Acrobatics) - Gain regeneration and remove damaging conditions when struck while below the health threshold.This effect also applies to stealth you grant to allies. Shadow's Embrace ( Shadow Arts) - Remove conditions when you enter or exit stealth.Related skills See also: Condition#Related skills Skills that apply torment 4.3 Upgrade components that benefit from torment.4.2 Upgrade components that affect torment.4.1 Upgrade components that apply torment.3.1 Effects that apply torment when struck.1.2.1 Healing skills that remove torment.1.1.6 Profession mechanic skills that apply torment.1.1.4 Utility skills that apply torment.1.1.3 Healing skills that apply torment.1.1.2 Transform skills that apply torment.While stationary (WvW and sPvP): (0.07 * Condition Damage) + 26 damage per stack per second at level 80. While stationary (PvE only): (0.09 * Condition Damage) + (0.36 * Level) + 3 damage per stack per second, (0.09 * Condition Damage) + 31.8 damage per stack per second at level 80. While moving (WvW and sPvP): (0.054 * Condition Damage) + 19.8 damage per stack per second. While moving (PvE only): (0.06 * Condition Damage) + (0.25 * Level) + 2 damage per stack per second, (0.06 * Condition Damage) + 22 damage per stack per second at level 80. The damage dealt by torment is determined by the following formula: The moving damage is higher in PvE than it is in WvW and sPvP. Characters suffering from torment have black smoke on their legs (if applicable) and large red scratch marks around their lower body. If the victim isn't moving, they take more damage than they would while moving. Torment is a condition that inflicts damage over time and stacks in intensity. Deals additional damage to foes that aren't moving.
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